J.P. Werner
                 This site is an overview of the work of James P. Werner, artist and educator.

 

The selected works exhibited here represent the variety of perspectives James Werner explores on the topic of new media engagements.

Interactive 360 Virtual Reality Simulations

These projects are grant funded and aim to create immersive and interactive simulations for training and education, utilizing new and best practices with VR video and programmed interactivity. The examples below are training and therapy simulations under development for health science research and implementaiton. Simulations and useability testing have been developed for Bystander Intervention Education and for Healthy Eating therapies.



Healthy Eating immersive therapy research demo, 2017 Pilot





Healthy Eating immersive therapy research demo, 2017 Pilot



Bystander Intervention Research

The following two 360 videos were developed with interactive buttons using Unity and later used in a useability study testing the effectiveness of the experience in bystander intervention awareness. Newer and more effective simulations are being developed as a result of this initial research with interactive 360 VR.


Bystander Intervention Educational Simulation Demo 1.



Bystander Intervention Educational Simulation Demo2.